✳ LOCKSTEP NETWORK LAB
OFFLINE

CENTRALIZED LOCKSTEP / 001

One world.
Every client.

Shared inputs. Identical outcomes. A tiny co-op playground
for a game-agnostic multiplayer engine.

30 HZFIXED SIMULATIONCONFIRMED TICK

Meet in the middle.

Join the same room from two windows.
Collect light. Send a pulse. Stay in sync.

SECTOR A / THE COMMON GROUNDAWAITING PLAYERS