OFFLINE
CENTRALIZED LOCKSTEP / 001
One world.
Every client.
Shared inputs. Identical outcomes. A tiny co-op playground
for a game-agnostic
multiplayer engine.
30 HZFIXED SIMULATION—CONFIRMED TICK
✳
Meet in the middle.
Join the same room from two windows.
Collect light. Send a pulse. Stay in sync.
SECTOR A / THE COMMON GROUNDAWAITING PLAYERS